N
E
A
R
S
P
A
C
E
robot that needs a stiff and strong
structure that is lightweight and
cheap, then consider making a
composite structure from Styrofoam
and thin plywood.
SOUNDS OF NEAR SPACE
Now let’s switch gears from
ground testing to a near space
experiment. In the winter of 1997, I
launched what was probably the first
camcorder into near space. The
scenery was pretty spectacular. But
along with the change of scenery, I
noticed a hush slowly developing as
the near spacecraft climbed higher.
The camcorder’s noises were loud at
launch but impossible to hear at
85,000 feet. I knew sound could not
travel through the vacuum of space,
but I didn’t know how sound was
affected as the pressure dropped. For
example, does sound gradually fade
with decreasing pressure or drop off
abruptly? How do different frequencies react as the pressure decreases?
As an end-of-semester project, I
had some students in my high school
electronics class design an audio
experiment for near space. Students in
my class learn to build circuits and
program the BASIC Stamp. I had them
use a Parallax application note to build
a tone generator. Knowing that at
some point it would be impossible to
hear the tones, I had my students
incorporate LEDs into the circuit
to indicate which tone was being
generated.
To gather the data, the experiment was attached to the near
spacecraft airframe (with a boom) and
recorded with a camcorder. The
BASIC Stamp 1 (rev D.) controlling
the experiment cycled through the
tones in one minute intervals as the
balloon rose to an estimated altitude
of 85,000 feet. After recovering the
near spacecraft — which took five
months due to an onboard tracker
failure — I played back the video
tape. It was obvious the tones were
■ FIGURE 10. The schematic my
students used to make the
BASIC Stamp tone generator.
not equally affected during
the ascent. Higher frequency
tones grew quieter sooner
than the low frequency
tones. (The tape sat
untouched until this year
when I found a way to
analyze its data.)
GREAT RESULTS,
NOW LET’S
ANALYZE IT
This spring, I visited Dr.
Joe Guarino at the College of
Engineering at Boise State
University. Dr. Guarino’s
specialty is acoustical engineering. He analyzes sounds
on a PC with a sound card
and software called Spectra
Pro. To analyze the tone data
on my camcorder tape, we
connected the audio output
of a VCR deck to the inputs of the
PC’s sound card. As we played the
VCR tape from the mission, Spectra
Pro software measured each tone’s
frequency and volume.
First, it was necessary to measure
the frequencies of the tones generated by the BS-1 since I no longer had a
copy of the program my students
wrote. Next, we measured the volume
of each tone at specific intervals.
Since there wasn’t a GPS log, I didn’t
know the altitude of the experiment.
The typical ascent rate for my
near spacecraft back then was around
1,000 feet per minute. So from the
VCR’s displayed time, I estimated the
■ FIGURE 11. The completed experiment.
For sitting out in the wild for five
months, it’s none worse for wear.
■ FIGURE 12. Spectrum analyzer data.
The altitude is estimated based on a
1,000 foot per minute ascent rate. An
X indicates no meaningful data could
be collected.
SPECTRUM ANALYZER DATA
Altitude
(estimated feet)
1
2
Channel Volumes
(dB)
345
6
7
15,000
25,000
35,000
45,000
55,000
65,000
75,000
85,000
X
X
X
X
X
X
X
X
- 104.1
- 99.1
- 101. 5
-107.0
-111.3
X
X
X
- 96. 5
- 101. 3
- 98.0
- 105. 4
- 103.0
- 105. 8
-107.2
X
- 69. 5
- 73. 3
- 75.2
- 79.2
- 88. 6
- 85. 6
- 92. 8
- 97. 8
- 78. 8
- 77. 6
- 78. 4
- 82.0
- 86. 7
- 90. 4
- 95.0
- 100. 8
X
-108.8
- 99. 7
X
X
X
X
X
- 88. 5
X
X
X
X
X
September 2006 81