articles, but for now, let’s look at what comes standard
with the software. Just remember that while you examine
these Interfaces, in the back of your mind think of all the
ways you can modify them for your own use — because
you can!
Choose Your Interface
Figure 1 is what you’ll see when you launch
MakerPlot from the Desktop icon. This is called the Sign
On Interface. You have the choice of up to 10 Interfaces
that should serve over 90 percent of your data plotting
needs. Just click on any of the graphics to bring one up.
There are also two important Interfaces behind the
two large buttons on the left (Figure 2). These are the
Basic “no frills” Interface and the Standard Interface —
both of which are fundamental building blocks for the
other GUI Interfaces — and fundamental to your eventual
customization efforts.
Figure 3 shows two other large green buttons that
provide you access to the MakerPlot Guide — the major
text reference manual about all things MakerPlot. Then,
there’s the Arduino Code Samples button that gives you
access to many useful sketches that we use to show the
capabilities of MakerPlot using the Arduino series of
controllers. Of course, you can modify the code to suit
whatever micro you happen to be working with. So, let’s
take a tour of the 10 MakerPlot Interfaces.
November 2013 47
Figure 1. Sign On Interface.
Figure 2. Interface buttons.
Figure 3. Arduino sketches
and MakerPlot Guide
buttons.